![]() A game that uses the multiplier mechanic, however, could instead show players a gate that gives them +10 or +20 resources - this reduces the noise in the game and helps players feel more excited and rewarded, which can improve in-game KPIs like retention and playtime.Īn early form of the stacking mechanic already existed in mobile games, but it was later refined by video games like Fortnite, and this more dynamic version was then adapted for the hyper-casual industry. For example, a game with a traditional growth mechanic could show players 10 or 20 objects they need to pick up in a level. The multiplier mechanic, however, iterates on this so there’s just one object players need to acquire to achieve exponential growth and progress through the game. In games with a classic growth mechanic, players see all of the objects and resources they need to collect. In fact, according to App Annie, there were 2 multiplier games - Count Masters by Tap2Play and Arrow Fest by Rollic - in the top 5 in the past 30 days. The multiplier is a more elegant and clean way to communicate progress than the original growth mechanic. For example, players can pass through a gate in a runner game that multiplies their resources by 3x - as opposed to watching their resource count trickle up slowly with individual collection. Instead of collecting and growing one resource at a time, the multiplier mechanic enables players to grow their resources in groups. You can always try reinventing these existing mechanics (or others you’re seeing) and iterating on them to create something new that breaks free from what’s expected and makes your game more engaging for players. In this article, Tomer Geller, Head of Game Design & Studio at Supersonic, and Shelley Aviner, Game Designer at Supersonic, share their insights on five trending hyper-casual mechanics scaling the charts. ![]() As long as the mechanic feels rewarding, accessible, and snackable, players will keep coming back to your game. Since then, many similar games have hit the market – think Subway Surfers, Rayman Jungle Run, Sonic Dash, Minion Rush, among others.Choosing the right mechanic for your hyper-casual game and executing it well is the key to creating an emotional response in players, which is accomplished by mastering the input (the action the player takes) and output (what happens in the game as a result of player action). While similar games (usually shooters) were popular even before, the genre became especially popular with the release of Temple Run in the early 2000s. Infinite or endless running games see the main character move continuously on a (usually randomly generated) track, coming across various obstacles to avoid and rewards to collect. Slot machines are perhaps the most versatile games ever, too – the All Slots adds at least one new game to its library each month, and other developers also release their own fresh titles quite frequently. There are many “social” variants as well, but they are no match for the All Slots when it comes to variety. The slots have made it on all platforms – the All Slots offers them on desktops and mobile devices, and you can come across them in many places in real life, too. Its popularity is best shown by the number of slots out there – alone has over 300 of them, and there are thousands of others available for play. Although it is mostly associated with gambling, it is a fun game as well, played by millions around the world – with or without real money involved. Perhaps the oldest individual game on the list, the slot machine was invented over 120 years ago. Today we have hundreds, if not thousands of games based on the same mechanic, commonly referred to as “Candy Crush clones” (albeit Candy Crush itself is the clone of Bejeweled, the 2001 PopCap game that revigorated the genre). This led to Candy Crush and its likes, among the most successful casual game types ever created. Matching tiles on-screen is a fun way to kill time since the 1980s Tetris, and elements taken from other old games – like Panel de Pon, which introduced tile swapping – improved on the experience. Later, many other games were built on the same principle, with tons of success – think Worms or Rovio’s Angry Birds series. And it was insanely entertaining, especially when played in a “hot-seat” style. The game didn’t look much, but it was filled with options and weapons to unleash on the enemy. ![]() One of my earliest encounters with PC gaming was “Scorched Earth”, a game where players needed to use stationary tanks to destroy their opponents from a long distance.
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